#ifndef FIELDPLAYER_H
#define FIELDPLAYER_H

#include "Client.h"
#include "States/FullState.h"

class Decision;
class Strategy;

class FieldPlayer : public Client
{
    Decision* mDecision;
    Strategy* mStrategy;

private:
    void goInterceptBall();

public:
    FieldPlayer();
    ~FieldPlayer();

    void run();
};

#endif // FIELDPLAYER_H
